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Smashing Robots

ClientMiniworldGames

Launch Project

PlatformsiOS

TechnologiesUnity3D, C#

Smashing Robots was our IP project for MiniworldGames. We built this game from scratch from early prototyping stages until final release.

The game consists of 60 levels and 9 bonus levels.

This game evolved over time, it started as a Ricochet Kills clone but we started to realise we could make the bullet the main character and move him around the screen.

This then evolved into a touch platformer where you flick the main character around. We built lot and lots of extras into this game but had to cut a lot of features as it made the game far too challenging to learn and became too big to try and release for a small company.

I was the lead developer on this project.

You can find the trailer below: